You reduce your maximum hit points by 10% If you spend an action to drink a pint of blood or more while you have the Passive condition, change your Crimson Curse condition to Bloodlust. Every 7 days after gaining the Passive condition, you must succeed on a DC 15 Constitution saving throw, or change your Crimson Curse condition to Craving.The Crimson Curse is cured using the spell greater restoration. If the Crimson Curse is cured using the cure, or immediately if
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These traits disappear and the affected creature’s appearance return to normal over the course of a week Over the course of a few months, an infected creature may develop a variety of insect-like traits, including long rigid hairs that poke through the creature’s clothing, an elongated nose that begins to resemble a mosquito’s proboscis, compound eyes, or canine teeth developing into mandibles.
![crimson court items crimson court items](https://i.imgur.com/qlc4Nap.png)
The Crimson Curse has four different stages, and a character switches between these stages in their infection, starting from the Passive state at the point of infection. On a failed save, the damaged creature is inflicted with the Crimson Curse in its Passive state. On a 5 or 6, the damaged creature must make a DC 18 Constitution saving throw. When a creature suffers damage from a Vampire’s “ The Thirst” or “ Gather the Blood” melee weapon attack, roll 1d6. This variant rule set is designed to work alongside my Stress System variant rules, but can still be used without them.Ĭharacters that suffer damage from any of the insectoid vampires have a chance to be infected with this rare form of vampirism.
![crimson court items crimson court items](https://www.musicpriceguide.com/ItemPic3/333834693693.jpg)
This week, I’m doing some more Darkest Dungeon homebrew, with a rules set for the Crimson Curse vampirism that appears in the Crimson Courd DLC.